Generated by All in One SEO v5.0.1.1, this is an llms.txt file, used by LLMs to index the site. # The Gaming Playbook Gaming Industry Podcast ## Sitemaps - [XML Sitemap](https://thegamingplaybook.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Pages - [Home](https://thegamingplaybook.com/) - Harry Phokou sits down with experts in the games industry who have never been interviewed before. Through these in-depth conversations, we unpack the Playbook that made them so successful ## Episodes - [What It Takes to Build and Fund a Game in 2026 | Guy Costantini](https://thegamingplaybook.com/episode/what-it-takes-to-build-and-fund-a-game-in-2026-guy-costantini/) - Guy Costantini joins Harry Phokou to discuss game funding, changing publisher expectations, and how developers can succeed in today's buyer's market. - [How AI Is Changing the Way Games Are Built and Run | Teemu Haila](https://thegamingplaybook.com/episode/how-ai-is-changing-the-way-games-are-built-and-run-teemu-haila/) - Teemu Haila joins Harry Phokou on The Gaming Playbook to discuss how AI agents are changing game development, live ops, team structure and the economics of building games. - [Why Most Careers Stall (And How I Built a $10K/Month Business in 90 Days) | Harry Phokou](https://thegamingplaybook.com/episode/why-most-careers-stall-and-how-i-built-a-10k-month-business-in-90-days-harry-phokou/) - Harry Phokou shares how to build influence in the gaming industry through events, personal branding, and go-to-market marketing on The Gaming Playbook podcast. - [Gaming Managing Director Playbook with Alexis Gresoviac ex Blizzard, Gameloft, Huuuge Games](https://thegamingplaybook.com/episode/managing-director-playbook-alexis-gresoviac/) - [Career Growth in Games with Alexander Rehm](https://thegamingplaybook.com/episode/gaming-playbook-alexander-rehm/) - [How do you build a successful gaming studio? with Yahsir Qureshi](https://thegamingplaybook.com/episode/how-to-build-successful-gaming-studio-yahsir-qureshi/) - [Product Leader Playbook with Jeremy Stein - Former GM for Fall guys, Head of Studio for SYBO](https://thegamingplaybook.com/episode/product-leader-playbook-with-jeremy-stein-former-gm-for-fall-guys-head-of-studio-for-sybo/) - [Indie CEO Playbook with Ferran Punti García - CEO of The Breach Studios](https://thegamingplaybook.com/episode/indie-ceo-playbook-with-ferran-punti-garcia-ceo-of-the-breach-studios/) - ["The Gaming Recruiter Playbook" with Selim Ozturk - Founder of The Pixel Movement](https://thegamingplaybook.com/episode/gaming-recruiter-playbook-selim-ozturk/) - ["The Art Director Playbook" with Kshiraj Telang - Art Director at Moon Active](https://thegamingplaybook.com/episode/art-director-playbook-kshiraj-telang/) - ['The Gaming Founder Playbook' with Raphael Colantonio - Founder of WolfEye Studios, ex Arkane](https://thegamingplaybook.com/episode/founder-playbook-raphael-colantonio/) - ["The Growing Teams Playbook" with Tarak Ford - Head of Development at Kwalee](https://thegamingplaybook.com/episode/growing-teams-playbook-tarak-ford/) - [“The Events Playbook” with Simran Whitham - CEO and Founder of FORMAT](https://thegamingplaybook.com/episode/indie-developer-playbook-alex-johnson/) - [How to Get a Job in Games Playbook with Christina-Marie Drake - Recruiter at Ghostpunch Games](https://thegamingplaybook.com/episode/how-to-get-a-job-in-games-playbook-with-christina-marie-drake-recruiter-at-ghostpunch-games/) - [“The CEO Playbook” with Chris O’Connell - Leadership Coach & NED, Recruitment Business](https://thegamingplaybook.com/episode/ceo-playbook-chris-oconnell/) - [How to Secure a Game Publisher with Callum Godfrey](https://thegamingplaybook.com/episode/how-to-secure-a-game-publisher-in-2025-with-callum-godfrey/) - [How To Get Money In Games Industry with Pontus Mahler - Co-Founder of Agora Gaming Partners](https://thegamingplaybook.com/episode/how-to-get-money-in-gaming-playbook-pontus-mahler/) - [How to KNOW What Players Want | Johan Tjäder - Founder & CEO of RankOne Global](https://thegamingplaybook.com/episode/how-to-know-what-players-want-johan-tjader-founder-ceo-of-rankone-global/) - [What Game Studios Must Do to Survive | Alexis Gresoviac - ex MD at Blizzard](https://thegamingplaybook.com/episode/what-game-studios-must-do-to-survive-alexis-gresoviac-ex-md-at-blizzard/) - [How the Top Mobile Publishers Monetize with AI | Kseniia Maiboroda](https://thegamingplaybook.com/episode/how-the-top-mobile-publishers-monetize-with-ai-kseniia-maiboroda/) - [How they made $100,000s writing on LinkedIn | Lara Acosta, Matt Barker, Jacob Pegs](https://thegamingplaybook.com/episode/how-they-made-100000s-writing-on-linkedin-lara-acosta-matt-barker-jacob-pegs/) - LinkedIn creators Jacob Pegs, Lara Acosta & Matt Barker on how they really use AI to write, sell $10K offers, and crack LinkedIn's manually-boosted video feed. - [The Founder Business Mastermind with Nausheen I. Chen, Ryan R. Sullivan, and Danny DelVecchio](https://thegamingplaybook.com/episode/the-founder-business-mastermind-with-nausheen-i-chen-ryan-r-sullivan-and-danny-delvecchio/) - [The Content Strategy Behind Viral LinkedIn Creators with Lara A, Luke M, Matt B, Sam G.W, Jacob P.](https://thegamingplaybook.com/episode/the-content-strategy-behind-viral-linkedin-creators-with-lara-a-luke-m-matt-b-sam-gw-jacob-p/) - [The $1,000,000 Solopreneur Formula on LinkedIn (Without Burnout) | Jacob Pegs](https://thegamingplaybook.com/episode/the-1000000-solopreneur-formula-on-linkedin-without-burnout-jacob-pegs/) - Jacob Pegs on going solo, "power writing," and building a million-euro solopreneur business by ditching the agency, scaling leverage, and selling on emotion. - [Why You’re Not Getting Hired in Gaming (And How to Fix That) | Alexander Brazie](https://thegamingplaybook.com/episode/why-youre-not-getting-hired-in-gaming-and-how-to-fix-that-alexander-brazie/) - [How to Become the Game Producer Everyone Wants on Their Team | Ali Farha](https://thegamingplaybook.com/episode/how-to-become-the-game-producer-everyone-wants-on-their-team-ali-farha/) - [Why Most Game Studios Will Fail (And How to Survive) | Hendrik Lesser](https://thegamingplaybook.com/episode/why-most-game-studios-will-fail-in-2025-and-how-to-survive-hendrik-lesser/) - On The Gaming Playbook, Harry Phokou and Hendrik Lesser break down why most game studios will fail in 2025—and how strong leadership, cash flow, and strategy can save yours. - [The Best LinkedIn Content Strategy for 2025 with Lara Acosta](https://thegamingplaybook.com/episode/the-best-linkedin-content-strategy-for-2025-with-lara-acosta/) - Lara Acosta joins Harry Phokou on The Gaming Playbook to share the bold LinkedIn content strategies behind her rise to 210k followers—and how storytelling, self-promotion, and packaging will win in 2025. - [Why Most Fail to Make Money on LinkedIn | Matt Barker](https://thegamingplaybook.com/episode/why-most-fail-to-make-money-on-linkedin-matt-barker/) - Digital copywriting expert Matt Barker joins The Gaming Playbook with Harry Phokou to share how to write LinkedIn content that converts—ditch student-style writing and master strategic storytelling that drives conversion. - [Mobile Game Marketing in 2025: Why Most Games Fail & How to Win | Peter Fodor](https://thegamingplaybook.com/episode/mobile-game-marketing-in-2025-why-most-games-fail-how-to-win-peter-fodor/) - Peter Fodor joins Harry Phokou on The Gaming Playbook to reveal why most mobile games fail in 2025—and how smart studios win with early testing, CPI advantage, LiveOps, and high-hook ads. - [Why Most Games Won’t Sell (And What to Do) | Markus Wilding (Ex-2K, Private Division)](https://thegamingplaybook.com/episode/how-to-actually-sell-games-in-2025-markus-wilding-ex-2k-private-division/) - How do you sell games in 2025? Markus Wilding (ex-2K) reveals what devs get wrong, how to stand out, and why most games fail to get noticed. - [Why Discord Is The Most Underrated Revenue Channel for Publishers | Tom Gayner](https://thegamingplaybook.com/episode/how-game-studios-are-monetizing-discord-tom-gayner/) - How game studios turn Discord into a revenue engine. Tom Gayner joins Harry Phokou to reveal community strategies that drive retention and monetization. - [The Game Scout: Why Game Publishing in 2025 Is Broken for Indie Developers | Bobby Wertheim](https://thegamingplaybook.com/episode/the-game-scout-why-game-publishing-in-2025-is-broken-for-indie-developers-bobby-wertheim/) - Game scout Bobby Wertheim breaks down why publishing is broken in 2025 and what indie devs must do to get signed in today’s brutal market. - [How This Indie Game Went Viral: The Baby in Yellow’s 300 Million Download Strategy | Greg Lee](https://thegamingplaybook.com/episode/how-this-indie-game-went-viral-the-baby-in-yellows-300-million-download-strategy-greg-lee/) - How 'The Baby in Yellow' hit 300M+ downloads with zero VC. Greg Lee shares the viral blueprint every indie dev should know. Hosted by Harry Phokou. - [Ex VC-exec: Why Most Game Studios Are Scaling the Expensive Way | Ridzki Syahputera](https://thegamingplaybook.com/episode/ex-vc-exec-why-most-game-studios-are-scaling-the-expensive-way-ridzki-syahputera/) - Ex-VC Ridzki Syahputera breaks down why equity is costly, UA financing models, and smarter scaling for profitable game studios. - [How UGC Beats Ads: Proven Growth for Casual Games | Ada Mockute Jaime, CMO at Nordcurrent](https://thegamingplaybook.com/episode/how-ugc-beats-ads-proven-growth-for-casual-games-ada-mockute-jaime-cmo-at-nordcurrent/) - Nordcurrent CMO Ada Mockute Jaime joins Harry Phokou to explore why UGC beats ads in casual game marketing and TikTok’s role in 2025. - [The #1 Mistake Game Studios Make Going Global | Kate Edwards](https://thegamingplaybook.com/episode/30-years-vet-reveals-the-1-mistake-studios-make-going-global-kate-edwards/) - 30+ year games industry legend Kate Edwards joins Harry Phokou on The Gaming Playbook to explore culturalization in gaming, global release pitfalls, and why every studio needs to think beyond localization. From Halo to Age of Empires, hear insider stories and practical lessons for developers of all sizes. - [Built a €1.6M Gaming Business… Here’s What No One Tells You | Matej Lancaric](https://thegamingplaybook.com/episode/he-built-a-e1-6m-gaming-business-heres-what-no-one-tells-you-matej-lancaric/) - Matej Lancaric reveals how he built a €1.6M solo consultancy in gaming, sharing lessons on UA, leadership, and personal branding in The Gaming Playbook. - [What Is Game Economy Design Really? | Charlie Czerkawski](https://thegamingplaybook.com/episode/what-is-game-economy-design-really-charlie-czerkawski/) - Harry Phokou and Charlie Czerkawski (Payday 3, Exoborn) unpack game economy design, monetization balance, and leadership in the games industry. - [Why Indie Marketing Fails (Small Budgets Can Work) | Jon Hanson](https://thegamingplaybook.com/episode/why-indie-game-marketing-fails-and-how-to-succeed-on-a-small-budget-jon-hanson/) - Harry Phokou talks with Jon Hanson, ex-EA & WB marketer, on The Gaming Playbook about indie game marketing myths, budgets, and how to validate your game. - [Turborilla CEO: How to Break Into Gaming & Scale Mobile Games | John Wright](https://thegamingplaybook.com/episode/from-accountant-to-ceo-how-to-break-into-gaming-scale-mobile-games-john-wright/) - [How Roblox Changed Game Development | Marcus Holmström](https://thegamingplaybook.com/episode/why-roblox-is-quietly-rewriting-the-rules-of-game-development-marcus-holmstrom/) - Marcus Holmström joins Harry Phokou to reveal how The Gang scaled to 300+ staff and reshaped gaming through Roblox, UGC, and bootstrapped growth. - [Why Game Marketing Starts Before You Write a Line of Code | Andrew Pappas](https://thegamingplaybook.com/episode/how-empathy-driven-marketing-builds-successful-indie-games-andrew-pappas/) - Indie devs often market backwards. Learn how empathy, purpose, and player insight create games that truly connect with Andrew Pappas & Harry Phokou. - [He helped 4000 people land a job in the Games Industry | Amir Satvat](https://thegamingplaybook.com/episode/2000-rejections-before-his-dream-job-in-games-amir-satvat/) - Amir Satvat joins Harry Phokou to reveal the truth about breaking into games, overcoming rejection, and building a global gaming career community. - [Why Great Games Still Fail Without Great Marketing | Matt Hitchcock](https://thegamingplaybook.com/episode/the-secret-behind-game-trailers-that-actually-sell-matt-hitchcock/) - Game marketing expert Matt Hitchcock joins Harry Phokou to reveal how great trailers and strategy help games stand out and sell in today’s market. - [What It Takes To Survive As a Founder In Games | Henri Lindgren](https://thegamingplaybook.com/episode/what-it-takes-to-survive-as-a-founder-in-games-henri-lindgren/) - Kokoon Games CEO Henri Lindgren joins The Gaming Playbook to reveal how founders survive failure, build resilience, and thrive in game development. - [Why Esports Helps Some Games And Hurts Others | Simon Sundén](https://thegamingplaybook.com/episode/why-esports-helps-some-games-and-hurts-others-simon-sunden/) - A deep dive into esports with Clutch Group CEO Simon Sundén covering GeoGuessr’s rise, scaling teams, profitable formats, and how to build games that last. - [From Indie Game Dev to CEO: Staying Focused Under Pressure | Jenny Xu](https://thegamingplaybook.com/episode/from-indie-game-dev-to-ceo-staying-focused-under-pressure-jenny-xu/) - Game founder Jenny Xu joins Harry Phokou to share shipping 100+ games, raising $6M, building Talofa’s Monster Walk, and staying focused as a founder. - [Why Most Game Launches Fail and What Studios Miss | Joe Hills](https://thegamingplaybook.com/episode/why-most-game-launches-fail-and-what-studios-miss-joe-hills/) - Joe Hills and Harry Phokou break down launch day myths, long-term marketing strategy, and how indie studios can stand out in today’s crowded games market. - [CEO: Why Most Game Teams Burn Out (And How Not To) | Joni Lappalainen](https://thegamingplaybook.com/episode/why-most-game-studios-burn-out-how-to-build-one-that-ships-joni-lappalainen/) - Dreamloop CEO Joni Lappalainen on building a studio that ships: sustainable leadership, risk management, burnout, AI reality checks, and healthier teams. - [20-Year AAA Marketer Breaks Down Game Branding 101 | Edward Newby-Robson](https://thegamingplaybook.com/episode/20-year-aaa-marketer-breaks-down-game-branding-101-edward-newby-robson/) - How game brands really work. Harry Phokou breaks down marketing mistakes, brand strategy, and player-driven growth with an industry veteran. - [What Happens When a Game Succeeds and the Studio Isn’t Ready | Felix Oechsler](https://thegamingplaybook.com/episode/what-happens-when-a-game-succeeds-and-the-studio-isnt-ready-felix-oechsler/) - What happens when a game suddenly hits massive scale? Harry Phokou talks with Nitrado CTO Felix Oechsler about servers, DDoS attacks, and launch failures. - [Game Publishers Are Failing Indie Developers (Here’s Why) | Dino Patti](https://thegamingplaybook.com/episode/game-publishers-are-failing-indie-developers-heres-why-dino-patti/) - Dino Patti (Playdead, LIMBO, INSIDE) joins Harry Phokou to explain why publishers are failing developers, how to fund games, and the future of multiplayer. - [Why Game Discovery Is Broken (And What Actually Works in 2026) | Frode Krisner](https://thegamingplaybook.com/episode/why-game-discovery-is-broken-and-what-actually-works-in-2026-frode-krisner/) - How Gameopedia’s CEO built gaming’s hidden data layer, and how AI is reshaping discovery, design, and decision-making for modern game studios. - [Why Most Gaming Studios Fail to Build Teams That Actually Ship | Ionut Codreanu](https://thegamingplaybook.com/episode/why-most-gaming-studios-fail-to-build-teams-that-actually-ship-ionut-codreanu/) - Harry Phokou sits down with Funcom Head of Studio Ionuț Codreanu to break down how to build game teams, avoid hiring mistakes, and ship games that actually work - [Why Good Games Still Fail: Data from 690+ Game Launches | Robbie Ferguson](https://thegamingplaybook.com/episode/why-good-games-still-fail-data-from-690-game-launches-robbie-ferguson/) - Harry Phokou sits down with Robbie Ferguson (Immutable) to unpack why most games fail, how data-driven launches win, and what really drives gaming growth. - [Ex-Team17 Executive: Why the Games Industry Is Playing It Safe | Charlotte Cook](https://thegamingplaybook.com/episode/ex-team17-executive-why-the-games-industry-is-playing-it-safe-charlotte-cook/) - Charlotte Cook joins Harry Phokou on The Gaming Playbook to unpack leadership, publishing truths, IP access, AI, and why safe bets stall the games industry. - [How Rovio Revived Angry Birds 2 After 10 Years | Johannes Mang](https://thegamingplaybook.com/episode/how-rovio-revived-angry-birds-2-after-10-years-johannes-mang/) - Harry Phokou interviews Johnny Mang, GM at Rovio, on reviving Angry Birds 2, fixing tech debt, rebuilding strategy, and restoring live service growth. - [The Brand Problem Every Game Studio Has But Won't Admit | Anastasia Zaiceva](https://thegamingplaybook.com/episode/why-game-studios-lose-clarity-and-why-it-hurts-production-anastasia-zaiceva/) - Mobile gaming CCO Anastasia Zaiceva joins Harry Phokou to explain why brand is more than logos, and how vision and culture shape game studios and player trust. - [Mobile Game Publishing in 2026: What Publishers Actually Want | Elena Lobova](https://thegamingplaybook.com/episode/mobile-game-publishing-in-2026-what-publishers-actually-want-elena-lobova/) - Harry Phokou and Elena Lobova break down mobile game publishing: user acquisition, retention, pitching publishers, and winning in 2026. - [Do Indies Need Publishers? The Answer From Someone Who's Been Both | Andrei Podoprigora](https://thegamingplaybook.com/episode/do-indies-need-publishers-the-answer-from-someone-whos-been-both-andrei-podoprigora/) - Explore indie game publishing with Harry Phokou and Andrei Podoprigora covering funding, systems-driven games, and why now is a huge opportunity for developers. - [How to Build a Sustainable Game Studio in an Unsustainable Industry | Dru Erridge](https://thegamingplaybook.com/episode/how-to-build-a-sustainable-game-studio-in-an-unsustainable-industry-dru-erridge/) - Harry Phokou and Dru Erridge on bootstrapping a sustainable game studio through co-dev, remote teams, financial discipline, and smarter growth in games. - [Former Hasbro CEO: You Can License Big IPs as an Indie Dev (Here's How) | Tom Dusenberry](https://thegamingplaybook.com/episode/former-hasbro-ceo-you-can-license-big-ips-as-an-indie-dev-heres-how-tom-dusenberry/) - Licensing in games: what works and what doesn’t. Hasbro Interactive founder Tom Dusenberry breaks down IP deals, funding, AI, and why most game studios fail. - [The Secret to Running Team Meetings That Actually Work | Maria Maunula](https://thegamingplaybook.com/episode/a-supercell-producers-secret-to-running-retros-that-actually-work-maria-maunula/) - Most retros fail for the same reason: vague actions, no owners, no follow-up. Supercell's Maria Maunula shares what actually makes teams improve. - [Why Small Game Teams Are Starting To Beat AAA Studios | Alexandre Amancio](https://thegamingplaybook.com/episode/why-small-game-teams-are-starting-to-beat-aaa-studios-alexandre-amancio/) - Former Ubisoft Creative Director Alexandre Amancio on why AAA games got too big, how small teams win, AI, and the future of game development. - [China Has Already Won Mobile Gaming (Western Devs Don't Know It Yet) | Jakub Remiar](https://thegamingplaybook.com/episode/china-has-already-won-mobile-gaming-western-devs-dont-know-it-yet-jakub-remiar/) - Jakub Remiar joins Harry Phokou to explain how China took over mobile gaming, reshaped monetization and game design, and left Western studios behind. - [Why Indie Game Funding Has Changed Forever | Pontus Maehler](https://thegamingplaybook.com/episode/nobody-funds-indie-games-like-this-anymore-pontus-maehler/) - Indie game funding in 2026 is tougher than ever. Pontus Maehler breaks down deal terms, publisher expectations, the China market, and how studios can survive. - [Why Indie Developers Give Away Too Much to Get Published | Ben Kvalo](https://thegamingplaybook.com/episode/why-indie-developers-give-away-too-much-to-get-published-ben-kvalo/) - Ben Kvalo of Midwest Games breaks down shadow publishing, the modular economy, and the Steam tactics every indie game developer needs to know. - [Ex-Xbox Executive: Why Making Great Games Is Only Half the Job | Chris Bain](https://thegamingplaybook.com/episode/ex-xbox-executive-why-making-great-games-is-only-half-the-job-chris-bain/) - Most indie studios make great games but terrible businesses. Former Xbox exec Chris Bain breaks down pricing, publishing, and how to build a sustainable studio. - [Why Founders Keep Hiring the Wrong People | Frank Lofaro](https://thegamingplaybook.com/episode/the-hiring-system-every-studio-founder-needs-before-the-next-mis-hire/) - Frank Lofaro has helped 1,700+ businesses hire better. He breaks down the exact system, from your first hire to a full team. - [Why Rockstar Bought His Mod Instead of Fixing GTA Online | Michael Szklarski](https://thegamingplaybook.com/episode/why-gta-online-and-red-dead-online-keep-losing-to-fan-servers-michael-szklarski/) - Why GTA Online keeps losing to fan servers: FiveM/ReadyM co-founder Michael Szklarski on building UGC multiplayer that outlasts studios. - [Ex-Naughty Dog Designer: How to Build a Fundable Indie Studio in 2026 | Quentin Cobb](https://thegamingplaybook.com/episode/ex-naughty-dog-designer-how-to-build-a-fundable-indie-studio-in-2026-quentin-cobb/) - Learn how indie game studios get funded in 2026. Quentin Cobb shares publisher insights, investor expectations, AI strategy, and pitching tips for game devs. - [Why Launching Your Game on Steam Is Only Half the Strategy | Adam Selcuk](https://thegamingplaybook.com/episode/why-launching-your-game-on-steam-is-only-half-the-strategy-adam-selcuk/) - Adam Selcuk of VaultN on why third-party stores are 40% of the games market, how key leaks kill your price, and planning distribution before launch. - [What Game Developers Must Do Before They Need Their Next Job | Doug Pennant](https://thegamingplaybook.com/episode/what-game-developers-must-do-before-they-need-their-next-job-doug-pennant/) - Doug Pennant joins Harry Phokou to discuss resilience, difficult leaders, transferable skills and building a lasting career in the game industry. - [Why Mobile Games Can’t Grow Like They Used To | Adam Jaffe](https://thegamingplaybook.com/episode/why-mobile-games-cant-grow-like-they-used-to-adam-jaffe/) - Harry Phokou talks with Adam Jaffe about mobile game marketing, why organic growth declined, and the new user acquisition channels studios should know. - [How Game Funding Actually Works (According to a Games VC) | Ali Farha](https://thegamingplaybook.com/episode/how-game-funding-actually-works-according-to-a-games-vc-ali-farha/) - Ali Farha joins Harry Phokou to explain how game funding really works, from VC and publishers to project financing, pitching, and smart money. - [How to Sell More Copies of Your Game in China | Magnus Lysell](https://thegamingplaybook.com/episode/how-to-sell-more-copies-of-your-game-in-china-magnus-lysell/) - On The Gaming Playbook, Magnus Lysell joins Harry Phokou to explain how developers can publish and market games in China, from localization to pricing. - [What It Takes for a Great Game to Succeed | Everplay CEO Mikkel Weider](https://thegamingplaybook.com/episode/what-it-takes-for-a-great-game-to-succeed-everplay-ceo-mikkel-weider/) - Harry Phokou talks with Everplay CEO Mikkel Weider about game publishing, discoverability, what publishers look for, and building successful games. - [The Business Developer Playbook w/ Harry Phokou - Practical tips for BD, Optimizing LinkedIn & more](https://thegamingplaybook.com/episode/the-business-developer-playbook-w-harry-phokou-practical-tips-for-bd-optimizing-linkedin-more/) - [LinkedIn Playbook with Lara Acosta – #1 UK Female Creator](https://thegamingplaybook.com/episode/linkedin-playbook-with-lara-acosta-1-uk-female-creator/) - Lara Acosta has helped 100s of people get unstuck using LinkedIn and personal branding. She grew from 0 to 140k+ followers in just 2 years and is now the #1 UK Female Creator. If you want to post more on LinkedIn, this podcast is for you. ## Episode Tags - [Lead Generation](https://thegamingplaybook.com/episode_tags/lead-generation/) - [Copywriting](https://thegamingplaybook.com/episode_tags/copywriting/) - [Networking](https://thegamingplaybook.com/episode_tags/networking/) - [Entrepreneurship](https://thegamingplaybook.com/episode_tags/entrepreneurship/) - [Monetization](https://thegamingplaybook.com/episode_tags/monetization/) - [Mobile Gaming](https://thegamingplaybook.com/episode_tags/mobile-gaming/) - [Fractional CEO](https://thegamingplaybook.com/episode_tags/fractional-ceo/) - [Analytics](https://thegamingplaybook.com/episode_tags/analytics/) - [Funding](https://thegamingplaybook.com/episode_tags/funding/) - [Publishing](https://thegamingplaybook.com/episode_tags/publishing/) - [Venture Capital Funding](https://thegamingplaybook.com/episode_tags/venture-capital-funding/) - [Workplace Culture](https://thegamingplaybook.com/episode_tags/workplace-culture/) - [Career Development](https://thegamingplaybook.com/episode_tags/career-development/) - [Hiring](https://thegamingplaybook.com/episode_tags/hiring/) - [Gaming Events](https://thegamingplaybook.com/episode_tags/gaming-events/) - [Optimizing Linkedin](https://thegamingplaybook.com/episode_tags/optimizing-linkedin/) - [Marketing](https://thegamingplaybook.com/episode_tags/marketing/) - [Leadership](https://thegamingplaybook.com/episode_tags/leadership/) - [LinkedIn](https://thegamingplaybook.com/episode_tags/linkedin/) ## Episode Categories - [Game Development](https://thegamingplaybook.com/episode_cat/game-development/) - [Personal Branding](https://thegamingplaybook.com/episode_cat/personal-branding/) - [Recruitment & HR](https://thegamingplaybook.com/episode_cat/recruitment-hr/) - [Game Careers](https://thegamingplaybook.com/episode_cat/game-careers/) - [Gaming Investment](https://thegamingplaybook.com/episode_cat/gaming-investment/) - [Game Marketing](https://thegamingplaybook.com/episode_cat/game-marketing/)