Game Development

What Happens When a Game Succeeds and the Studio Isn’t Ready | Felix Oechsler

Show Notes

What really happens when your game suddenly explodes to hundreds of thousands of players?

Today, I sit down with Felix Oechsler, CTO and Managing Director at Nitrado, to unpack the brutal realities of launching and scaling multiplayer games. From Last Epoch’s massive launch to DDoS attacks, server costs, hyperscalers vs bare metal, and why most studios get infrastructure decisions wrong far too late.

This episode is essential viewing for indie developers, studio leads, and anyone building multiplayer games who want to avoid costly launch disasters, downtime, and player frustration. We go deep into real-world war stories, backend failures, scaling strategies, and why infrastructure decisions should be made way earlier than most developers think.

If you’re preparing for success or already feeling the pain of scale, this episode will save you time, money, and regret.

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