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Former Hasbro CEO: You Can License Big IPs as an Indie Dev (Here’s How) | Tom Dusenberry

Show Notes

What does it actually take to build successful games in 2026 and beyond?

Today, I’m joined by Tom Dusenberry, former Hasbro Interactive CEO, who shares hard-earned lessons from shipping 300+ games, navigating M&A, and working with some of the biggest IPs in the world. We break down the realities of game development today, from licensing and funding to AI, discoverability, and what truly drives long-term success.

If you’re a game developer, studio founder, or just curious about how the games industry really works behind the scenes, this episode will challenge how you think about building, scaling, and sustaining games.

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