Show Notes
What does it really take to get an indie game funded?
After 17 years in AAA game development, Quentin Cobb left studios behind to found Ironroot Games. In this conversation, he shares what he’s learning while actively pitching publishers and investors, raising funding, building a vertical slice, and navigating today’s publishing landscape.
We discuss publisher expectations, angel investors, AI in game development, pitching a game studio, and why investors often back founders as much as games.
If you’re an indie game developer, studio founder, or anyone trying to fund your next game, this episode is packed with practical advice from someone living it today.