Why do most retrospectives fail, and how do you turn them into a real driver of team performance?
In this episode, I sit down with Maria Maunula, Senior Game Producer at Supercell, to break down how to run retrospectives that actually lead to change, not just empty discussions. From vague action items and anonymous feedback to team trust and accountability, we uncover why most teams get this wrong and how to fix it.
We dive into practical frameworks for running better retros, how to structure them for small and large teams, and why frequency, ownership, and follow-up are the difference between stagnation and growth.
If you’re a game developer, team lead, or working in a fast-paced creative environment, this episode will fundamentally change how you think about improving your team.